PLTW 1.2 Key Terms Crossword

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Across
  1. 1. A visual, mathematical, or three-dimensional representation in detail of an object or design, often smaller than the original. A model is often used to test ideas, make changes to a design, and to learn more about what would happen to a similar, real object.
  2. 4. Extremely rapid increase.
  3. 5. The feel, appearance, or consistency of a surface, substance, or fabric.
  4. 6. A method for collecting data.
  5. 7. Pleasing in appearance.
  6. 8. Formation of mental visual images.
  7. 11. A method of shared problem solving in which all members of a group spontaneously, and in an unrestrained discussion, generate ideas.
  8. 15. Solving The process of understanding a problem, devising a plan, carrying out the plan, and evaluating the plan in order to solve a problem or meet a need or want.
  9. 16. A sketch on which notes are made to provide further information.
  10. 17. A detailed description of the design and materials used to make something.
  11. 19. A full-scale working model used to test a design concept by making actual observations and necessary adjustments.
  12. 22. Process A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to a problem or to satisfy human needs and wants and winnow (narrow) down the possible solutions to one final choice.
  13. 23. A measure in one direction.
  14. 24. An act, process, or methodology used to make a design or system as effective or functional as possible within the given criteria and constraints.
  15. 27. A person or household that purchases goods or services.
  16. 28. A person who is trained in and uses technological and scientific knowledge to solve practical problems.
Down
  1. 2. To form an idea of the amount or value of; assess.
  2. 3. Systematic, scientific, documented study.
  3. 4. The act of trying out a new procedure, idea, or activity.
  4. 9. A limit to the design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities.
  5. 10. A person who designs any of a variety of things.
  6. 12. The parameters placed on the development of a product or system. The requirements include the safety needs, the physical laws that will limit the development of an idea, the available resources, the cultural norms, and the use of criteria and constraints.
  7. 13. To observe or study by close examination and systematic inquiry.
  8. 14. Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; a sequence of actions that combines resources to produce an output.
  9. 18. The study of workplace equipment design or how to arrange and design devices, machines, or workspace so that people and things interact safely and most efficiently.
  10. 20. An exchange of one thing in return for another; especially relinquishment of one benefit or advantage for another regarded as more desirable.
  11. 21. Matrix A tool for systematically ranking alternatives according to a set of criteria.
  12. 25. Change to ensure accuracy.
  13. 26. Desired specifications (elements or features) of a product or system.