PLTW 1.2 Key Terms Crossword

123456789101112131415161718192021222324252627282930
Across
  1. 4. Systematic, scientific, documented study.
  2. 7. A person who is trained in and uses technological and scientific knowledge to solve practical problems.
  3. 8. A person who designs any of a variety of things.
  4. 9. A full-scale working model used to test a design concept by making actual observations and necessary adjustments.
  5. 10. The parameters placed on the development of a product or system. The requirements include the safety needs, the physical laws that will limit the development of an idea, the available resources, the cultural norms, and the use of criteria and constraints.
  6. 13. Solving The process of understanding a problem, devising a plan, carrying out the plan, and evaluating the plan in order to solve a problem or meet a need or want.
  7. 14. Elements The factors (e.g., line, color, light, shadow, space, texture) that define a product and take into account the aesthetics and function of the product.
  8. 15. Formation of mental visual images.
  9. 21. The act of trying out a new procedure, idea, or activity.
  10. 25. A measure in one direction.
  11. 28. A method for collecting data.
  12. 29. Matrix A tool for systematically ranking alternatives according to a set of criteria.
  13. 30. A sketch on which notes are made to provide further information.
Down
  1. 1. To form an idea of the amount or value of; assess.
  2. 2. Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; a sequence of actions that combines resources to produce an output.
  3. 3. A visual, mathematical, or three-dimensional representation in detail of an object or design, often smaller than the original. A model is often used to test ideas, make changes to a design, and to learn more about what would happen to a similar, real object.
  4. 5. A person or household that purchases goods or services.
  5. 6. The study of workplace equipment design or how to arrange and design devices, machines, or workspace so that people and things interact safely and most efficiently.
  6. 11. Extremely rapid increase.
  7. 12. An exchange of one thing in return for another; especially relinquishment of one benefit or advantage for another regarded as more desirable.
  8. 16. A limit to the design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities.
  9. 17. A detailed description of the design and materials used to make something.
  10. 18. A method of shared problem solving in which all members of a group spontaneously, and in an unrestrained discussion, generate ideas.
  11. 19. To observe or study by close examination and systematic inquiry.
  12. 20. An act, process, or methodology used to make a design or system as effective or functional as possible within the given criteria and constraints.
  13. 22. Change to ensure accuracy.
  14. 23. Pleasing in appearance.
  15. 24. Process A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to a problem or to satisfy human needs and wants and winnow (narrow) down the possible solutions to one final choice.
  16. 26. Desired specifications (elements or features) of a product or system.
  17. 27. The feel, appearance, or consistency of a surface, substance, or fabric.