PLTW 1.2 Key Terms Crossword

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Across
  1. 4. Pleasing in appearance.
  2. 7. The study of workplace equipment design or how to arrange and design devices, machines, or workspace so that people and things interact safely and most efficiently.
  3. 8. To form an idea of the amount or value of; assess.
  4. 11. Formation of mental visual images.
  5. 15. Desired specifications (elements or features) of a product or system.
  6. 16. Process A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to a problem or to satisfy human needs and wants and winnow (narrow) down the possible solutions to one final choice.
  7. 18. Systematic, scientific, documented study.
  8. 19. A method of shared problem solving in which all members of a group spontaneously, and in an unrestrained discussion, generate ideas.
  9. 23. A full-scale working model used to test a design concept by making actual observations and necessary adjustments.
  10. 24. Change to ensure accuracy.
  11. 25. A person who designs any of a variety of things.
  12. 26. A limit to the design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities.
  13. 28. A measure in one direction.
  14. 29. A person who is trained in and uses technological and scientific knowledge to solve practical problems.
  15. 30. An act, process, or methodology used to make a design or system as effective or functional as possible within the given criteria and constraints.
Down
  1. 1. Solving The process of understanding a problem, devising a plan, carrying out the plan, and evaluating the plan in order to solve a problem or meet a need or want.
  2. 2. Brief A written plan that identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution.
  3. 3. A method for collecting data.
  4. 5. The act of trying out a new procedure, idea, or activity.
  5. 6. Elements The factors (e.g., line, color, light, shadow, space, texture) that define a product and take into account the aesthetics and function of the product.
  6. 9. Extremely rapid increase.
  7. 10. A person or household that purchases goods or services.
  8. 12. A sketch on which notes are made to provide further information.
  9. 13. An exchange of one thing in return for another; especially relinquishment of one benefit or advantage for another regarded as more desirable.
  10. 14. Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; a sequence of actions that combines resources to produce an output.
  11. 17. To observe or study by close examination and systematic inquiry.
  12. 20. The parameters placed on the development of a product or system. The requirements include the safety needs, the physical laws that will limit the development of an idea, the available resources, the cultural norms, and the use of criteria and constraints.
  13. 21. A detailed description of the design and materials used to make something.
  14. 22. The feel, appearance, or consistency of a surface, substance, or fabric.
  15. 24. A visual, mathematical, or three-dimensional representation in detail of an object or design, often smaller than the original. A model is often used to test ideas, make changes to a design, and to learn more about what would happen to a similar, real object.
  16. 27. Matrix A tool for systematically ranking alternatives according to a set of criteria.