Across
- 3. Repeated sets of instructions a number of times or until a condition is met
- 7. A sequence of actions or instructions to follow in solving a problem
- 9. series of conditionals that the program goes through until finding one that is true
- 12. If you are changing what will happen in the app, use the
- 13. a storage location for data
- 15. True/false expression
- 17. If you are making adjustments to what the user sees, use the
- 20. Information produced by computer system
- 21. An action or occurrence that happens during runtime
Down
- 1. Symbol in code that tells a computer to do a math function
- 2. Acronym for Term, Example, Meaning, Picture
- 4. Whole number
- 5. Sequential list of what needs to be done to create an app
- 6. A function of application or user interface
- 8. Evaluates boolean statements
- 10. Function or artifact in an app that you can add in designer view of MIT app inventor
- 11. Joining two items without changing them
- 14. A control block that looks for events in MIT app inventor
- 16. To identify errors in code and fix them
- 18. Information entered into a computer system
- 19. values that a program provides to a function or subroutine
