PLTW UNIT 1

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Across
  1. 3. Repeated sets of instructions a number of times or until a condition is met
  2. 7. A sequence of actions or instructions to follow in solving a problem
  3. 9. series of conditionals that the program goes through until finding one that is true
  4. 12. If you are changing what will happen in the app, use the
  5. 13. a storage location for data
  6. 15. True/false expression
  7. 17. If you are making adjustments to what the user sees, use the
  8. 20. Information produced by computer system
  9. 21. An action or occurrence that happens during runtime
Down
  1. 1. Symbol in code that tells a computer to do a math function
  2. 2. Acronym for Term, Example, Meaning, Picture
  3. 4. Whole number
  4. 5. Sequential list of what needs to be done to create an app
  5. 6. A function of application or user interface
  6. 8. Evaluates boolean statements
  7. 10. Function or artifact in an app that you can add in designer view of MIT app inventor
  8. 11. Joining two items without changing them
  9. 14. A control block that looks for events in MIT app inventor
  10. 16. To identify errors in code and fix them
  11. 18. Information entered into a computer system
  12. 19. values that a program provides to a function or subroutine