PLTW - Vocabulary 1.1 to 2.2

12345678910111213141516171819202122232425262728293031
Across
  1. 6. To carry out or put into effect.
  2. 7. A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
  3. 9. An antenna used to create a personal area network that uses low energy.
  4. 10. science The science of creating solutions and solving problems using the help of a computer.
  5. 11. Data that ranges on a continuous scale.
  6. 13. An instrument used for determining direction.
  7. 14. A small image used to express an idea or emotion in digital communication.
  8. 15. The results of the operation of a system.
  9. 16. An interruption or break in a signal or transmission from one device to another.
  10. 19. The person who writes the code in a computer program when two programmers are working together.
  11. 23. The person who observes or reviews each line of code in a computer program as it is typed when two programmers are working together.
  12. 24. Something put into a system, such as resources, information, or signals, in order to achieve a result.
  13. 25. computing Building interactive physical systems using software and hardware that can sense and respond to the analog world.
  14. 26. An ordered set of instructions that are used to carry out a task.
  15. 27. A chip that processes information and data from input and delivers information or data as an output.
  16. 29. Repeating process steps to continuously improve a work product.
  17. 31. thinking The process of solving problems using a series of steps.
Down
  1. 1. decomposition To break a problem down into smaller pieces.
  2. 2. trace A method to analyze and record information about a program's execution.
  3. 3. An instrument used to measure acceleration.
  4. 4. A device that responds to a physical stimulus and transmits a resulting impulse.
  5. 5. Data represented as either yes/no or true/false.
  6. 8. statement A command that performs different actions depending on whether a condition is true or false.
  7. 9. A flaw in a computer program that causes the program to produce an incorrect result or behavior.
  8. 12. diode A semiconductor diode that emits light when conducting current.
  9. 13. scientists Scientists who apply their knowledge of computation to creating solutions using a computer system.
  10. 17. A program that translates instructions or code into a language that can be read and understood by a computer.
  11. 18. An output device that controls precise position or speed.
  12. 19. The attempt to find and fix errors in computer hardware or programs.
  13. 20. programming Two people working together to create a computer program.
  14. 21. A small computer on a single integrated circuit containing a processor, memory, and programmable inputs and outputs.
  15. 22. A set of instructions that a computer executes to achieve a particular objective.
  16. 28. A type of motor or servo that is responsible for moving or controlling a mechanism or components.
  17. 30. Something unexpected that happens while a program is running.