Across
- 2. This Pokemon's contact moves have their power multiplied by 1.3.
- 4. This Pokemon is unaffected by certain non-damaging moves directed at it and will instead use such moves against the original user.
- 5. This Pokemon's attacks are critical hits if the target is poisoned.
- 7. This Pokemon's Defense is raised by 1 stage after it is damaged by a move.
- 8. This Pokemon's Attack is doubled.
- 11. If this Pokemon is at full HP, damage taken from attacks is halved.
- 13. If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
- 14. This Pokemon is immune to Fire-type moves. The first time it is hit by a Fire-type move, its offensive stat is multiplied by 1.5 while using a Fire-type attack as long as it remains active and has this Ability. If this Pokemon is frozen, it cannot be defrosted by Fire-type attacks.
- 16. If Rain Dance is active, this Pokemon's Speed is doubled. This effect is prevented if this Pokemon is holding a Utility Umbrella.
- 19. This Pokemon's moves cannot be redirected to a different target by any effect.
- 20. This Pokemon's moves of 60 power or less have their power multiplied by 1.5, including Struggle. This effect comes after a move's effect changes its own power.
- 22. Every move used by or against this Pokemon will always hit.
- 24. This Pokemon cannot be struck by a critical hit.
- 25. This Pokemon's non-damaging moves have their priority increased by 1. Opposing Dark-type Pokemon are immune to these moves, and any move called by these moves, if the resulting user of the move has this Ability.
- 27. If this Pokemon is the target of an opposing Pokemon's move, that move loses one additional PP.
- 29. This Pokemon cannot be made to flinch. This Pokemon is immune to the effect of the Intimidate Ability.
- 30. This Pokemon's moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5.
- 31. This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Down
- 1. 30% chance a Pokemon making contact with this Pokemon will be poisoned.
- 3. This Pokemon is immune to Status moves.
- 4. This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon.
- 6. This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
- 7. This Pokemon has a 33% chance to have its non-volatile status condition cured at the end of each turn.
- 9. This Pokemon ignores other Pokemon's Attack, Special Attack, and accuracy stat stages when taking damage, and ignores other Pokemon's Defense, Special Defense, and evasiveness stat stages when dealing damage.
- 10. This Pokemon's Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
- 12. This Pokemon's Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
- 15. This Pokemon is immune to Electric-type moves and raises its Special Attack by 1 stage when hit by an Electric-type move.
- 17. This Pokemon cannot be struck by a critical hit.
- 18. Prevents other Pokemon from lowering this Pokemon's stat stages.
- 21. This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
- 23. This Pokemon's Speed is raised by 1 stage at the end of each full turn it has been on the field.
- 26. This Pokemon is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability.
- 28. Prevents opposing Pokemon from choosing to switch out, unless they are holding a Shed Shell, are a Ghost type, or also have this Ability.
