Pokemon Abilites (Champions Ubers & OUs)

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Across
  1. 2. This Pokemon's contact moves have their power multiplied by 1.3.
  2. 4. This Pokemon is unaffected by certain non-damaging moves directed at it and will instead use such moves against the original user.
  3. 5. This Pokemon's attacks are critical hits if the target is poisoned.
  4. 7. This Pokemon's Defense is raised by 1 stage after it is damaged by a move.
  5. 8. This Pokemon's Attack is doubled.
  6. 11. If this Pokemon is at full HP, damage taken from attacks is halved.
  7. 13. If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
  8. 14. This Pokemon is immune to Fire-type moves. The first time it is hit by a Fire-type move, its offensive stat is multiplied by 1.5 while using a Fire-type attack as long as it remains active and has this Ability. If this Pokemon is frozen, it cannot be defrosted by Fire-type attacks.
  9. 16. If Rain Dance is active, this Pokemon's Speed is doubled. This effect is prevented if this Pokemon is holding a Utility Umbrella.
  10. 19. This Pokemon's moves cannot be redirected to a different target by any effect.
  11. 20. This Pokemon's moves of 60 power or less have their power multiplied by 1.5, including Struggle. This effect comes after a move's effect changes its own power.
  12. 22. Every move used by or against this Pokemon will always hit.
  13. 24. This Pokemon cannot be struck by a critical hit.
  14. 25. This Pokemon's non-damaging moves have their priority increased by 1. Opposing Dark-type Pokemon are immune to these moves, and any move called by these moves, if the resulting user of the move has this Ability.
  15. 27. If this Pokemon is the target of an opposing Pokemon's move, that move loses one additional PP.
  16. 29. This Pokemon cannot be made to flinch. This Pokemon is immune to the effect of the Intimidate Ability.
  17. 30. This Pokemon's moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5.
  18. 31. This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Down
  1. 1. 30% chance a Pokemon making contact with this Pokemon will be poisoned.
  2. 3. This Pokemon is immune to Status moves.
  3. 4. This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon.
  4. 6. This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
  5. 7. This Pokemon has a 33% chance to have its non-volatile status condition cured at the end of each turn.
  6. 9. This Pokemon ignores other Pokemon's Attack, Special Attack, and accuracy stat stages when taking damage, and ignores other Pokemon's Defense, Special Defense, and evasiveness stat stages when dealing damage.
  7. 10. This Pokemon's Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
  8. 12. This Pokemon's Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
  9. 15. This Pokemon is immune to Electric-type moves and raises its Special Attack by 1 stage when hit by an Electric-type move.
  10. 17. This Pokemon cannot be struck by a critical hit.
  11. 18. Prevents other Pokemon from lowering this Pokemon's stat stages.
  12. 21. This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
  13. 23. This Pokemon's Speed is raised by 1 stage at the end of each full turn it has been on the field.
  14. 26. This Pokemon is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability.
  15. 28. Prevents opposing Pokemon from choosing to switch out, unless they are holding a Shed Shell, are a Ghost type, or also have this Ability.