Across
- 2. This move increases in power by another on-field effect move that increases accuracy of moves.
- 4. Targets that are of the same type as this move are immune to it. This is an attacking move and in the type chart, no Pokemon are immune to this type (this move is not Synchronoise).
- 7. Base power increased by +20, and move additionally increases a certain stat by 1 more stage.
- 8. Blocked by Bulletproof. Can never miss.
- 9. Increases the attack of user and allies by one stage.
- 11. The odd one out in its category (120 base power moves that cause confusion due to fatigue).
- 14. Sets one specific entry hazard on the field.
- 16. Deals double damage towards targets that are in the middle of Fly and Bounce.
- 18. 150 power, 100% accuracy move that has decreased priority, but shows the user charging it up before unleashing. The move will fail depending if the user is hit or not.
Down
- 1. Gives the Electrify status to every Pokemon on the field after this move is used.
- 3. Healing move, but requires special conditions for the heal to trigger.
- 5. Increases Defense and Sp. Defense by one stage.
- 6. ??? (one word)
- 10. Hits multiple targets and lowers Speed by 1 stage.
- 12. Non-damaging move whose effects are strengthened by Big Root.
- 13. Base power between 1 to 102.
- 15. Belongs into a category of moves such as Dragon Ascent, but differs from the rest due to one reason (besides typing and move accessibility).
- 17. Identical to Flame Charge, but a different type.
