Across
- 4. water, only in battle, depending on Ability, also depending on if it is switched out without fainting
- 5. grass, depending on weather
- 9. steel/ghost, only in battle, depending on used moves, either use damaging move or use "King's Shield"
- 14. normal/grass, depends on season, only changeable in Generation 5, final evolution
- 15. dragon/ground, depending on having enough cells and cores, depending on Ability and HP
- 20. rock/flying, depending on Ability and if HP are 50% or below
- 21. ghost/dragon, depending on world OR needs Griseous Orb/Core
- 22. water/dragon, needs Lustrous Globe
- 24. electric/dark, depending on Ability, switches at the end of every turn while sent out
- 25. electric/ghost, depending on possessed household appliance
- 26. flying/water, only in battle, depending if it is below or above 50% HP and its Ability
- 27. fairy/flying, exposed to Reveal Glass
- 28. fairy/ghost, changes form when it is being attacked
- 30. fire, depends on Ability and HP, in battle only
- 31. electric/flying, exposed to Reveal Glass
- 32. ground, since Omega Ruby/Alpha Sapphire, Protomorphose
- 33. fairy, depending if it is in battle or not
- 34. psychic, only through finding special meteorites, earlier depending on edition
- 35. fairy, depending on held item, only in battle
- 37. normal, 18 different forms, depends on Plate
- 38. water/fighting, needs to know "Secret Sword"
- 40. electric, only Omega Ruby/Alpha Sapphire, depends on costume it's wearing
- 41. water, since Omega Ruby/Alpha Sapphire, Protomorphose
- 42. water, depending on Ability, needs to reach Level 20, changes back if Hp are too low in battle
Down
- 1. normal, depending on Ability and the Memory it holds
- 2. fighting/dragon, depending on how much power it has
- 3. fighting, depending on held item, only in battle
- 6. electric/dragon, depending on how much power it has
- 7. psychic/grass, needs "Reins of Unity", depending on another Pokemon in the team
- 8. normal, depending on weather
- 10. grass, needs to be exposed to a Gracidea
- 11. ground/flying, exposed to Reveal Glass
- 12. psychic, depends on another legendary Pokemon, also depending on if it is able to use a Z-move
- 13. normal, depends on trim
- 16. psychic/ghost, depends on an item to change, changes back after 3 days
- 17. ice, only in battle, changes if hit by physical attack, changes back if hail or snow begins while on field
- 18. bug, depinding on environment it last participated in a battle, base
- 19. bug/steel, depending on the Drive it holds
- 21. water/dark, depends on Ability, since Generation 7, only in battle
- 23. flying, exposed to Reveal Glass
- 29. dragon/ice, use of DNA Splicers, fusable with two other Pokemon
- 34. steel/dragon, needs Adamant Crystal
- 36. normal/psychic OR fighting, needs to use "Relic Song" in battle
- 39. fire,electro,psychic OR ghost/flying, depending on nectar
