Across
- 6. The set of all outcomes that are not part of a given event.
- 7. To move something by turning it over repeatedly on a surface, often to determine a random result in a game.
- 10. The set of all possible outcomes of an experiment or event.
- 15. Based on ideas, principles, or models rather than real-world experiments or observations.
- 16. An event that is sure to happen, with no possibility of failure.
- 18. Describes numbers that are divisible by two without a remainder.
- 19. A rectangular piece of material, often paper or plastic, used in games, typically printed with numbers, symbols, or images.
- 21. Describes something that cannot happen or be achieved under any circumstances.
- 23. A specific result or occurrence that can happen in an experiment or game.
- 24. The number of times something happens in a given period or within a specific set of trials.
- 25. A smaller portion or group taken from a larger population for analysis or study.
Down
- 1. Relating to testing or trying something through controlled activities or trials to gather data.
- 2. The result or consequence of an action, event, or experiment.
- 3. Small, typically circular pieces of metal used for currency, which are also used in games to determine random outcomes (e.g., heads or tails).
- 4. A numerical measure of how likely an event is to happen, expressed as a number between 0 and 1.
- 5. A part of a whole, represented by two numbers separated by a slash, where the top number shows how many parts are considered and the bottom number shows the total number of equal parts.
- 8. Describes something in comparison to something else, often as a ratio or proportion.
- 9. To pick or choose from a group of options.
- 11. Describes a situation where every possible result has an equal chance of occurring.
- 12. The possibility or likelihood of something happening, often used to refer to random occurrences.
- 13. To make a decision or select from multiple options.
- 14. Small objects, often cube-shaped, used in games to generate random outcomes, each side marked with a number.
- 17. To throw something lightly, especially used in games to decide between two outcomes (like flipping a coin).
- 20. A small cube used in games, with a different number marked on each side, typically used for generating random results.
- 22. Describes an event that has a high chance of occurring.
