Probability

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Across
  1. 6. The set of all outcomes that are not part of a given event.
  2. 7. To move something by turning it over repeatedly on a surface, often to determine a random result in a game.
  3. 10. The set of all possible outcomes of an experiment or event.
  4. 15. Based on ideas, principles, or models rather than real-world experiments or observations.
  5. 16. An event that is sure to happen, with no possibility of failure.
  6. 18. Describes numbers that are divisible by two without a remainder.
  7. 19. A rectangular piece of material, often paper or plastic, used in games, typically printed with numbers, symbols, or images.
  8. 21. Describes something that cannot happen or be achieved under any circumstances.
  9. 23. A specific result or occurrence that can happen in an experiment or game.
  10. 24. The number of times something happens in a given period or within a specific set of trials.
  11. 25. A smaller portion or group taken from a larger population for analysis or study.
Down
  1. 1. Relating to testing or trying something through controlled activities or trials to gather data.
  2. 2. The result or consequence of an action, event, or experiment.
  3. 3. Small, typically circular pieces of metal used for currency, which are also used in games to determine random outcomes (e.g., heads or tails).
  4. 4. A numerical measure of how likely an event is to happen, expressed as a number between 0 and 1.
  5. 5. A part of a whole, represented by two numbers separated by a slash, where the top number shows how many parts are considered and the bottom number shows the total number of equal parts.
  6. 8. Describes something in comparison to something else, often as a ratio or proportion.
  7. 9. To pick or choose from a group of options.
  8. 11. Describes a situation where every possible result has an equal chance of occurring.
  9. 12. The possibility or likelihood of something happening, often used to refer to random occurrences.
  10. 13. To make a decision or select from multiple options.
  11. 14. Small objects, often cube-shaped, used in games to generate random outcomes, each side marked with a number.
  12. 17. To throw something lightly, especially used in games to decide between two outcomes (like flipping a coin).
  13. 20. A small cube used in games, with a different number marked on each side, typically used for generating random results.
  14. 22. Describes an event that has a high chance of occurring.