Across
- 1. - A sequence of instructions that repeats until a condition is met.
- 4. - A loop that runs as long as a condition is true.
- 8. - A data type for representing numbers with decimal points.
- 9. - A storage location with a name, used to hold data.
- 14. - The process of finding and fixing errors in code.
- 15. - Information processed or stored by a computer.
- 16. - The set of rules defining valid code structure.
- 18. - A request for information from a database.
- 20. - A piece of a programming language, like a keyword or operator.
- 22. - A sequence of characters, often used for text.
- 23. - A collection of items stored at contiguous memory locations.
Down
- 2. - The location of a file or directory in a filesystem.
- 3. - Instructions written for a computer to perform tasks.
- 5. - Data given to a program by the user.
- 6. - Reasoning used in algorithms and decision-making in code.
- 7. - A point in a data structure, like a linked list or tree.
- 9. - A specific piece of data assigned to a variable.
- 10. - An error or flaw in a program.
- 11. - The position of an item in an array or list.
- 12. - A blueprint for creating objects in object-oriented programming.
- 13. - Data produced by a program and displayed to the user.
- 17. - A unit of digital information, typically 8 bits.
- 19. - A procedure to check if code works as expected.
- 21. - A number system that uses only 0s and 1s.
- 22. - A data structure that follows "Last In, First Out" order.
