PROGRAMMIN LANGUAGE

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Across
  1. 3. is something that doesn't have a change
  2. 4. A compiler is a special program that processes statements written in a particular programming language and turns them into machine language or "code" that a computer's processor uses.
  3. 6. These are locations in memory where a value will be stored
  4. 7. is a set of instructions that a computer can interpret in order to receive data
  5. 9. refers to the rules and the correct order to combine commands to perform an action or a set of actions.
Down
  1. 1. Software is a general term for the various kinds of programs used to operate computers and related devices
  2. 2. is the method of communication used by humans that can be spoken or written.
  3. 3. is every sentence given to the computer in order to execute an action such as "Open the file".
  4. 5. Final result after the process.
  5. 8. Principal object before the process.