Programming 1

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Across
  1. 3. A loop with a predetermined beginning, end, and increment
  2. 4. A way of representing information using only two options
  3. 6. The action of doing something over and over again
  4. 8. Finding and fixing errors in programs
  5. 9. The art of creating a program
  6. 10. A placeholder for a piece of information that can change
  7. 14. One or more commands or algorithm(s) designed to be carried out by a computer
  8. 15. A list of steps to finish a task
  9. 16. Mental processes and strategies that include: decomposition, pattern matching, abstraction, algorithms (decomposing problems into smaller, more manageable problems, finding repeating patterns, abstracting specific differences to make one solution work for multiple problems, and creating step-by-step algorithms)
  10. 17. A group of computers and servers that are connected to each other
Down
  1. 1. A piece of code that you can easily call over and over again
  2. 2. An instruction for the computer. Many *******s put together make up algorithms and computer programs
  3. 5. Using the power of computers to solve problems
  4. 7. An algorithm that has been coded into something that can be run by a machine
  5. 11. A repetitive action or command typically created with programming loops
  6. 12. An error in a program that prevents the program from running as expected
  7. 13. Information. Often, quantities, characters, or symbols that are the inputs and outputs of computer programs