Programming 1

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Across
  1. 2. sequence of instructions that is continually repeated until a certain condition is reached.
  2. 6. the process of placing elements from a collection in some kind of order.
  3. 9. a character that represents an action.
  4. 10. simply a contraction of else if and is
  5. 11. data structure used to store a collection of objects
  6. 14. the operation of joining character strings end-to-end
  7. 15. free of charge and often distributed informally
  8. 16. denoting a system of algebraic notation
  9. 20. no (predictable) relation
  10. 22. a type of computer networking and Internet standard protocol.
  11. 23. a process or set of rules to be followed in calculations
  12. 24. to place a data item onto a stack.
  13. 25. used to define a variable with a fractional value.
  14. 27. a acronym for read-only memory and a computer memory on which data has been prerecorded.
  15. 28. durable equipment
  16. 31. what the "thing" equals to
  17. 32. used to indicate what will happen.
  18. 34. software that is available free of charge
  19. 36. they generally are designed to store data and execute instructions in bit multiples
  20. 37. the process of defining a problem in terms of itself.
  21. 38. an acronym for random access memory and a type of computer memory that can be accessed randomly.
  22. 39. has a single binary value, either 0 or 1
  23. 41. a whole positive or negative number.
  24. 42. an example of a linear data structure.
Down
  1. 1. increases its stored value by 1
  2. 3. general-purpose programming language
  3. 4. a sequence of program instructions that performs a specific task.
  4. 5. computer program that directly executes
  5. 6. arrangement of words to create sentences in language
  6. 7. a detailed yet readable description of what a computer program or algorithm must do.
  7. 8. general-purpose computer-programming language that is concurrent
  8. 12. unary operators that add or subtract one
  9. 13. used to separate relevant information or a comment from the rest of the text.
  10. 17. a command in python to relate two things.
  11. 18. duplication of an object under revision control
  12. 19. special program that processes statements
  13. 21. refers to the variable as found in the function
  14. 26. another term for absolute value
  15. 29. series of objects all of which are the same size and type
  16. 30. not consistent or having a fixed pattern; liable to change.
  17. 32. type of procedure or routine
  18. 33. a computer on which that program runs.
  19. 35. a command in python to say this and that.
  20. 40. identify and remove errors