Across
- 4. - A step-by-step procedure or formula for solving problems
- 6. - Repeated execution of a set of instructions
- 8. - Writing instructions for a computer
Down
- 1. - A visual programming language for beginners
- 2. - A placeholder for storing data in a program
- 3. - The device that runs programs
- 5. - The reasoning and decision-making in programming
- 7. - An error or mistake in a program
