Across
- 4. Measure of how well a specific user in a specific context can use a product/design to achieve a defined goal effectively.
- 6. Coding error in a computer program.
- 8. Computer program written to respond to actions generated by a user or system
- 9. Visual icons and symbols are manipulated to graphically create computer code / instructions, and not necessarily through the use of text.
- 10. Approach to web design that ensures web pages render well on various devices and screen sizes, providing a good user experience across desktops, tablets, and mobile phones.
Down
- 1. Programming language and IDE that separates executable actions into modular portions called blocks.
- 2. Hardware or software platforms that allow a computer system (or a mobile system) to behave like another so that the former – the host – can run applications and services designed for the latter – the guest. This article explains how emulators work with examples.
- 3. Software that allows smartphones, tablets and other devices to run applications and programs.
- 5. Process of making software for smartphones, tablets and digital assistants.
- 7. Point of human-computer interaction and communication in a device. This can include display screens, keyboards, a mouse and the appearance of a desktop
