programming

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Across
  1. 3. – A blueprint for creating objects in object-oriented programming.
  2. 5. – A storage location identified by a name, used to hold data values.
  3. 8. – A collection of elements, usually of the same data type, stored at contiguous memory locations.
  4. 9. – A programming language known for its ease of use and web development frameworks like Ruby on Rails.
  5. 10. – The smallest unit of a program, such as keywords, identifiers, or symbols.
  6. 11. – A sequence of instructions that repeats until a condition is met.
  7. 16. – A program that translates source code into machine code.
  8. 19. – A hardware or software component that stores data for faster access in the future.
  9. 21. – Instructions written in a programming language that a computer can execute.
  10. 22. – A request for data or information from a database.
  11. 23. – A block of code designed to perform a specific task.
  12. 24. – The result produced by a program after processing input.
Down
  1. 1. – A high-level, object-oriented programming language.
  2. 2. – Information processed or stored by a computer.
  3. 4. – A data structure that follows the Last In, First Out (LIFO) principle.
  4. 6. – An error or flaw in a computer program that causes it to behave unexpectedly.
  5. 7. – A high-level programming language known for its simplicity and readability.
  6. 11. – The reasoning applied in programming to solve problems or make decisions.
  7. 12. – HyperText Markup Language, used to create the structure of web pages.
  8. 13. – A mistake in code that prevents a program from running as expected.
  9. 14. – A set of instructions written in a programming language to automate tasks.
  10. 15. – The process of identifying and fixing bugs in a program.
  11. 17. – An instance of a class in object-oriented programming.
  12. 18. – Data provided to a program for processing.
  13. 20. – The rules that define the structure of a programming language.