Across
- 5. Number of digits that can be stored
- 9. A composition of rules that specify the way the features of the language can be used to manipulate and process data into information
- 10. Known to be as whole numbers
- 14. Special structures used to control the processing pathway followed through the various parts of the program
- 16. Another name for repetition
- 18. A set of well defined instructions for accomplishing a task
- 19. A variable or constant that holds a single letter, number or symbol
Down
- 1. Rule of presenting information and objects
- 2. Occurs during development of the application using test data
- 3. Includes fractional parts
- 4. Can be considered boxes in the computer's memory
- 6. Branching instructions to execute one part of a program rather than another
- 7. Perform specific operations on various types of data
- 8. Is a method of communicating instructions to a computer
- 11. The way that a document is set out
- 12. A block of code
- 13. A sequence of characters
- 15. Is designed to program within a particular application
- 17. Can only have two values eg True and False
- 20. A collection of the same type of data
