Across
- 3. repeating actions (FOR, WHILE, REPEAT)
- 7. built-in functions like round(), random(), len()
- 9. decision-making in code (IF…THEN…ELSE, CASE)
- 10. receiving data from the user
- 11. symbol used in logic maths or when comparing values
Down
- 1. finding and fixing errors in code
- 2. structured English-like code used for planning
- 4. setting a value to a variable (← or = in Python)
- 5. manipulating (length, substring, upper/lower)
- 6. a reusable block of code (procedure or function)
- 8. text
- 9. the rules for writing code correctly
- 11. displaying results
