Across
- 2. every sentence given to the computer in order to execute an action.
- 4. something that doesn't have a change.
- 6. when large programs are designed and programmed by using layers or subroutines to be later called by other pieces of the program to perform different actions.
- 8. system which is designed to facilitate the writing of computer programs.
Down
- 1. paradigm to construct objects that can send and receive messages to perform a specific action.
- 3. value that can change at any time when the program instructions determine it.
- 5. set of instructions that a computer can interpret in order to receive data, process it and get an output.
- 6. rules and the correct order to combine commands to perform an action or a set of actions.
- 7. Programming style
- 9. programming language named after The first recognized programmer who was a woman.
