Programming Concepts

123456789
Across
  1. 2. every sentence given to the computer in order to execute an action.
  2. 4. something that doesn't have a change.
  3. 6. when large programs are designed and programmed by using layers or subroutines to be later called by other pieces of the program to perform different actions.
  4. 8. system which is designed to facilitate the writing of computer programs.
Down
  1. 1. paradigm to construct objects that can send and receive messages to perform a specific action.
  2. 3. value that can change at any time when the program instructions determine it.
  3. 5. set of instructions that a computer can interpret in order to receive data, process it and get an output.
  4. 6. rules and the correct order to combine commands to perform an action or a set of actions.
  5. 7. Programming style
  6. 9. programming language named after The first recognized programmer who was a woman.