Across
- 3. Is the method of communication used by humans that can be spoken or written.
- 6. Is a set of instructions that a computer can interpret in order to receive data, process it and get an output.
- 7. Is something that doesn't have a change, for example your name, the name of your city, the speed of light, etc.
- 9. Refers to the rules and the correct order to combine commands to perform an action or a set of actions.
Down
- 1. Programming style
- 2. These are locations in memory where a value will be stored.
- 4. Is every sentence given to the computer in order to execute an action such as "Open the file".
- 5. Throws a result
- 6. Executes some actions
- 8. Receives data
