Programming concepts.

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Across
  1. 3. Every sentence given to the computer in order to execute an action.
  2. 4. A value stored that will not change its value.
  3. 8. Type of programming that only execute instructions that are programming in line or sequence.
  4. 9. Name of the first recognized programmer
  5. 10. The blueprint from which all the objects with the same states and behaviors are created.
Down
  1. 1. Set of instructions that a computer can interpret in order to receivedata, process it and get an output.
  2. 2. In this paradigm, you construct objects that can send and receive messages to perform a specific action.
  3. 5. Rules and the correct order to combine commands to perform an action or a set of actions.
  4. 6. System which is designed to facilitate the writing of computer programs.
  5. 7. Locations in memory where a value will be stored.