Across
- 1. an action that causes something to happen in a program
- 3. 1,000 bytes
- 6. shape used to make decisions on a flowchart
- 7. returns either true or false
- 10. mistake in code such as a missing comma
- 11. 8 bits
- 13. a diagram which shows how a program will run by connecting the different steps with arrows
- 15. returns incorrect results
- 17. a statement that leads to at least two different actions based on a condition
- 18. sets of instructions that run at the same time
- 21. instructions written in code that a computer understands
Down
- 2. holds a value
- 4. assigning a beginning value to a variable or object in a program
- 5. a series of instructions that follow one another in order
- 7. the code that computers can understand
- 8. 4 bits
- 9. instructions for how a program will work in plain language
- 11. the smallest piece of data a computer can understand
- 12. something which can be true or false, and is used to decide whether an action happens
- 14. a series of instructions
- 16. locks up program
- 19. a structure that allows code to be repeated multiple times
- 20. about 1 billion bytes
