Programming key terms

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Across
  1. 2. The set of rules for writing code sometimes referred to as the grammar of code (6 letters)
  2. 7. A mistake that appears in your program (5 letters)
  3. 8. A data type that contains whole numbers in programming (8 letters)
  4. 10. The process of finding and fixing issues (5 letters)
  5. 12. A series of symbols used to perform mathematical operations (8 letters)
  6. 14. What would be the outcome of the following comparison: 5 < 10? (4 letters)
  7. 15. A series of symbols that can be used to compare values in code and return a TRUE/FALSE outcome (10 letters)
Down
  1. 1. A named storage location in code (8 letters)
  2. 3. A data type that contains sequence of characters (6 letters)
  3. 4. What would be the outcome of the following comparison: 1 >= 1? (4 letters)
  4. 5. What would be the outcome of the following comparison: 3 != 12? (4 letters)
  5. 6. A statement that introduces decision making into out program based on TRUE/FALSE outcomes (11 letters)
  6. 9. A data type for numbers with decimals (5 letters)
  7. 11. A data type with only two possible values (7 letters)
  8. 13. What would be the outcome of the following comparison: 8 == 15? (4 letters)