Across
- 2. The process of identifying and fixing errors or bugs in a program. (6 letters)
- 7. A data type used to store numerical values with decimal points. (5 letters)
- 8. A sequence of instructions that is executed repeatedly until a certain condition is met. (4 letters)
- 9. A data type that holds a single letter or symbol. (7 letters)
- 11. A data type that represents a sequence of characters. (6 letters)
- 12. A uniquely named storage structure in a program that stores data values that can be changed. (8 letters)
Down
- 1. A type of data structure that follows the First In, First Out (FIFO) principle. (5 letters)
- 3. A data type that can hold true or false values. (7 letters)
- 4. A set of instructions that is executed only if a certain condition is true. (11 letters)
- 5. A type of data structure that follows the Last In, First Out (LIFO) principle. (5 letters)
- 6. A collection of elements of the same data type, accessed by index. (5 letters)
- 10. A programming structure used to define a reusable blueprint for creating objects with similar properties and behaviours. (5 letters)
