Programming Languages

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Across
  1. 1. / Something that doesn't have a change
  2. 5. / Set of instructions that a computer can interpret in order to receive data.
  3. 8. / Rules and the correct order to combine commands to perform an action or a set of actions.
  4. 10. / Large programs could be designed and programmed by using layers or subroutines to peform different actions.
Down
  1. 2. / OOP.
  2. 3. / You construct objects that can send and receive messages to perform a specific action.
  3. 4. / Language system which is designed to facilitate the writing of computer programs.
  4. 6. / Every sentence given to the computer in order to execute an action.
  5. 7. / Character, tree, ground, island, palm, star, flower.
  6. 9. / Locations in memory where a value will be stored.