Across
- 1. / Something that doesn't have a change
- 5. / Set of instructions that a computer can interpret in order to receive data.
- 8. / Rules and the correct order to combine commands to perform an action or a set of actions.
- 10. / Large programs could be designed and programmed by using layers or subroutines to peform different actions.
Down
- 2. / OOP.
- 3. / You construct objects that can send and receive messages to perform a specific action.
- 4. / Language system which is designed to facilitate the writing of computer programs.
- 6. / Every sentence given to the computer in order to execute an action.
- 7. / Character, tree, ground, island, palm, star, flower.
- 9. / Locations in memory where a value will be stored.
