Across
- 2. A function inside a class.
- 6. The reasoning behind conditions and flow of programs.
- 7. Structured collection of data stored electronically.
- 9. Scripting language used for dynamic websites.
- 10. Structure used to store data in a database.
Down
- 1. A sequence of characters in programming.
- 3. Instance of a class in object-oriented programming.
- 4. Programming language that adds interactivity to web pages.
- 5. Blueprint used to create objects.
- 8. Data type that holds true or false.
