Across
- 5. Breaking a problem into smaller manageable parts
- 7. A step-by-step set of instructions to solve a problem
- 9. A statement that determines whether something is true or false
- 10. Repeats code as long as a condition is true
- 12. A command that runs code only if a condition is true
- 14. An error or mistake in a program
- 15. The rules that define how code must be written
Down
- 1. A way to teach Karel a new command
- 2. Runs code when the if condition is false
- 3. Finding and fixing errors in code
- 4. A specific instruction that tells Karel what to do
- 6. A structure that repeats a set of commands
- 8. Solving a problem by starting with the big idea and adding details
- 11. Hiding complex details to make code easier to use and understand
- 13. A set of instructions written for a computer to follow
