PROGRAMMING

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Across
  1. 2. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
  2. 4. Sentence given to the computer in order to execute an action.
  3. 7. for the programming language to turn into binary code.
  4. 9. The method of communication used by humans that can be spoken or written
  5. 10. Rules of gramMar for programming language.
Down
  1. 1. A value that can change at any time when the program instructions determine it.
  2. 3. The data or information a computer receive.
  3. 5. of instructions to follow, in order to command, order and sequence the multiple activities that must be done at once.
  4. 6. Something that doesn't have a change.
  5. 8. Allthe results or outcomes a computer receive.