Across
- 2. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
- 4. Sentence given to the computer in order to execute an action.
- 7. for the programming language to turn into binary code.
- 9. The method of communication used by humans that can be spoken or written
- 10. Rules of gramMar for programming language.
Down
- 1. A value that can change at any time when the program instructions determine it.
- 3. The data or information a computer receive.
- 5. of instructions to follow, in order to command, order and sequence the multiple activities that must be done at once.
- 6. Something that doesn't have a change.
- 8. Allthe results or outcomes a computer receive.
