Programming

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Across
  1. 1. transform a program written in a high-level programming language.
  2. 3. Every sentence given to the computer in order to execute an action.
  3. 7. It is something that doesn´t has change.
  4. 8. All the information that enters to a computer.
  5. 9. These are locations in memory where a value will be stored.
  6. 10. It is a set of instructions that interprets commands.
Down
  1. 2. It is a method of communication.
  2. 4. Computers instructions.
  3. 5. The rules and the correct order to combine commands.
  4. 6. All the information that goes out in a computer.