Across
- 1. transform a program written in a high-level programming language.
- 3. Every sentence given to the computer in order to execute an action.
- 7. It is something that doesn´t has change.
- 8. All the information that enters to a computer.
- 9. These are locations in memory where a value will be stored.
- 10. It is a set of instructions that interprets commands.
Down
- 2. It is a method of communication.
- 4. Computers instructions.
- 5. The rules and the correct order to combine commands.
- 6. All the information that goes out in a computer.
