Programming

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Across
  1. 5. Every sentence given to the computer in order to execute an action such as "Open the file".
  2. 7. One of the applications of object-oriented in programming is on...
  3. 8. Paradigm in which you construct objects that can send and receive messages to perform a specific action.
  4. 9. Refers to the rules and the correct order to combine commands to perform an action or a set of actions.
  5. 10. Program where the student information is sent to be stored in the database that will then print all the student's information.
Down
  1. 1. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
  2. 2. Method of communication used by humans that can be spoken or written.
  3. 3. Something that doesn't have a change, for example your name.
  4. 4. Locations in memory where a value will be stored.
  5. 6. One of the first styles of programming.