Across
- 5. Every sentence given to the computer in order to execute an action such as "Open the file".
- 7. One of the applications of object-oriented in programming is on...
- 8. Paradigm in which you construct objects that can send and receive messages to perform a specific action.
- 9. Refers to the rules and the correct order to combine commands to perform an action or a set of actions.
- 10. Program where the student information is sent to be stored in the database that will then print all the student's information.
Down
- 1. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
- 2. Method of communication used by humans that can be spoken or written.
- 3. Something that doesn't have a change, for example your name.
- 4. Locations in memory where a value will be stored.
- 6. One of the first styles of programming.
