Programming

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Across
  1. 3. Set of instructions that a computer can interpret in order to receive data
  2. 5. Correct order and rules to combine commands to perform an action or a set of actions
  3. 7. Locations in memory where a value will be stored
  4. 9. An example, model or pattern
  5. 10. oriented programming You construct objects that can send and receive messages to perform a specific action
Down
  1. 1. Every sentence given the computer in order to execute an action
  2. 2. Something that doesn't have a change
  3. 4. A high programming lenguage developed by Niklaus Wirth in the late 1960's
  4. 6. A system which is designed to facilite the writing of computer programs
  5. 8. This lenguage program was developed in 1995 by SunMycrosystems and according to some surveys nowadays is the most popular