Across
- 3. Set of instructions that a computer can interpret in order to receive data
- 5. Correct order and rules to combine commands to perform an action or a set of actions
- 7. Locations in memory where a value will be stored
- 9. An example, model or pattern
- 10. oriented programming You construct objects that can send and receive messages to perform a specific action
Down
- 1. Every sentence given the computer in order to execute an action
- 2. Something that doesn't have a change
- 4. A high programming lenguage developed by Niklaus Wirth in the late 1960's
- 6. A system which is designed to facilite the writing of computer programs
- 8. This lenguage program was developed in 1995 by SunMycrosystems and according to some surveys nowadays is the most popular
