Programming

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Across
  1. 4. A group of selectable components in which only one component may be selected
  2. 6. part of a program that allows user interaction via graphical components(ABBREVIATION)
  3. 8. A fixed-size object that can hold zero or more items of the declared type
  4. 9. The ability of a class or interface to extend more than one class or interface
  5. 12. A variable defined as final
  6. 14. A named grouping of classes and interface
Down
  1. 1. A method defined in a super class may be overridden by a method of the same name defined in a sub class
  2. 2. A constructor is automatically called when an instance of its class is created. A constructor always has the same name as its class, and has no return type.
  3. 3. When a super class is extended by a sub class
  4. 5. An object which state may not be changed
  5. 7. Information passed to a method
  6. 10. Statements and declarations enclosed between a matching pair of curly brackets { and }
  7. 11. Java's original platform-independent windowing, graphics, and user-interface widget toolkit(ABBREVIATION)
  8. 13. A class that extends its super class