Project 3 - Vocab (2)

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Across
  1. 2. a placeholder where you can store a piece of information that can be changed
  2. 4. trying again and again, even when something is very hard.
  3. 6. a set of instruction that a computer follows in order to complete a task; instructions coded into something that can be run by a machine
  4. 7. the area where you drag and drop commands to build your program.
  5. 9. the command to make a program start; cause the computer to execute the commands you've written in your program.
  6. 10. the bar that contains all of the commands you can use to write your program.
  7. 11. the combination of an IP address and a port, which lets programs send data directly to each other over the internet
Down
  1. 1. small chunks of information that have been carefully formed from larger chunks of information.
  2. 3. the command to make a program start; cause the computer to execute the commands you've written in your program.
  3. 5. the smallest complete instruction a programming language can be broken down into
  4. 8. a universal code used by computers to represent thousands of symbols and text characters