Across
- 2. a placeholder where you can store a piece of information that can be changed
- 4. trying again and again, even when something is very hard.
- 6. a set of instruction that a computer follows in order to complete a task; instructions coded into something that can be run by a machine
- 7. the area where you drag and drop commands to build your program.
- 9. the command to make a program start; cause the computer to execute the commands you've written in your program.
- 10. the bar that contains all of the commands you can use to write your program.
- 11. the combination of an IP address and a port, which lets programs send data directly to each other over the internet
Down
- 1. small chunks of information that have been carefully formed from larger chunks of information.
- 3. the command to make a program start; cause the computer to execute the commands you've written in your program.
- 5. the smallest complete instruction a programming language can be broken down into
- 8. a universal code used by computers to represent thousands of symbols and text characters
