Across
- 2. Freely chosen
- 4. Responding in times of mental/physical fatigue
- 5. Chosen to be aquired or achived
- 6. Performance based on a goal's challenge
- 10. Visualizing a goal
- 13. High probabality response can reinforce low response but low probaablity cannot reinforce high response
- 17. Lower in hierarchy but must be achieved first
- 18. Excel, do better, gain something from oneself
- 19. Want smaller incentive, but as time delay increases, the want switches to larger incentives
- 20. Selected AGAINST behaviors & decrease expressions of those behaviors
- 21. Luxuries values
- 22. Series of behaviors needed to reach a goal
- 26. Incentive value equals amount of incentive divided by one plus the delay interval
- 27. Pictured identity of object/event of category
- 28. Individuals capability to perform a task
- 31. Incentive to motivate depends on prior experience
- 32. Precisely a goal is envisoned
Down
- 1. Food/rent
- 3. Energy, responses, & time
- 7. Persistence, detrmination & time to reach a goal
- 8. Social comparison
- 9. Sterotyped sequences of behavioral acts
- 11. Rank & value of a goal
- 12. Manner which a goal is perceived
- 14. Judgements on how they come to mind
- 15. Increases value & demand for deprived substance
- 16. Let's one know how they are progressing through a goal
- 23. State when a person's effort match those skills are required
- 24. Willing to pay
- 25. Behaviors that are selected & increase expressions of those behaviors
- 29. Objective incentive value uprises as utility increases at the same time, but in smaller increments
- 30. Future incentive represents today at a lower value
