Across
- 3. __ is remembering without the uses of any cues (or clues) ex: essay test
- 8. giving (positive) or taking away (negative) something in order to TRY TO GET THE WANTED BEHAVIOR TO INCREASE.
- 12. Things done to get a behavior to decrease.
- 13. In ___ reasoning, we reason from individual cases or particular facts to reach a general conclusion
- 15. thinking that attempts to generate multiple solutions to problems
- 17. __ conditioning uses rewards and punishments to teach voluntary behavior.
- 18. Bandura’s __ __Experiment showed Modeling
- 20. Schedule in which reinforcement given after performing a task an unpredictable (random) amount of times
- 21. __ Heuristic is making decisions based on certain ideas or standards one holds, these ideas serve as an anchor.
- 22. thinking about thinking
- 23. An example of a concept that is the best example of the characteristics of that concept
- 24. Schedule in which reinforcement given after an unpredictable (random) amount of time passes
Down
- 1. An object that stands for something else
- 2. ___ Heuristic is make decisions about a sample according to the population that the sample appears to represent.
- 4. thinking where thought is limited to available facts.
- 5. Schedule in which reinforcement given after predictable (a set) amount of time pass
- 6. learning the maze without punishment or reward
- 7. __ is the ability to remember with more cues (or clues) given. Ex: multiple choice test
- 9. __ heuristic that uses what immediately comes to ming
- 10. grouping items together to make them easier to remember
- 11. The stages of memory are: ___ memory, short term memory, long term memory
- 14. in order for the memory to make sense our brain fills in gaps with things it makes up
- 16. grouping of similar ideas
- 19. Schedule in which reinforcement given after performing a task a predictable (a set) amount of times
