puzzle

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Across
  1. 2. Something that causes a program to perform an action
  2. 4. A set of instructions that tells a computer what to do
  3. 6. How well a program uses time and resources
  4. 8. A group of code instructions that tells a program what to do
  5. 9. A piece of code that performs a specific action
  6. 10. A loop that repeats a set number of times
  7. 12. A character or object that can be programmed
  8. 14. One time through a loop
  9. 16. Code that repeats instructions
Down
  1. 1. Finding and fixing errors in code
  2. 3. A place in a program used to store information
  3. 5. A statement that runs code only when a condition is true
  4. 7. A loop that keeps running until the program stops
  5. 11. The order in which instructions are followed
  6. 13. Images or movements that create the appearance of motion
  7. 15. A set of steps used to solve a problem