Across
- 2. Something that causes a program to perform an action
- 4. A set of instructions that tells a computer what to do
- 6. How well a program uses time and resources
- 8. A group of code instructions that tells a program what to do
- 9. A piece of code that performs a specific action
- 10. A loop that repeats a set number of times
- 12. A character or object that can be programmed
- 14. One time through a loop
- 16. Code that repeats instructions
Down
- 1. Finding and fixing errors in code
- 3. A place in a program used to store information
- 5. A statement that runs code only when a condition is true
- 7. A loop that keeps running until the program stops
- 11. The order in which instructions are followed
- 13. Images or movements that create the appearance of motion
- 15. A set of steps used to solve a problem
