Across
- 1. a plan for coding
- 3. structure of statements
- 4. changing data type
- 6. a section of code is run only in a condition
- 9. main logical structure of algorithms
- 10. the letters before input
- 13. overview of a program
- 14. A word
- 15. a type of loop which is count-controlled
Down
- 1. outputs anything you put in parenthesis
- 2. Can be anything
- 5. the symbols
- 7. a type of loop which is a control statement
- 8. True or false
- 10. a number, can only be whole
- 11. else if
- 12. series of memory locations
- 13. a decimal, not a full number