Across
- 2. Evaluates to either true or false; used in the conditional of an if-structure
- 6. Provides a developer with a way to create a program, run the program, and debug the program all within one application
- 8. Process of creating an object, an instance of a class; creates space in memory for the new object and binds a name for the object with the object's data in memory
- 11. A set of instructions grouped together to do something to or with an object
- 12. Data associated with an object
Down
- 1. An abstraction defining a type of object, with methods (instructions that can be executed) and attributes (variables to store data)
- 3. A paradigm for programming in which code describes a class with methods, including a method for creating an object in the class
- 4. A rectangle that encloses part of an image
- 5. A method for creating an object in a class
- 7. Algorithmic structure for performing the instructions multiple times, with each pass through the loop called an iteration.Usually controlled by a condition evaluated with each iteration
- 9. A step-by-step procedure, like a recipe, but often involving decisions
- 10. An Application Programming Interface is a way programmers share their code with other programmers. In object-oriented libraries, an API specifies the methods of each class