Across
- 4. a command you get to invent in name.
- 5. a symbol or container that holds a value.
- 8. changes Tracy’s trail thickness.
- 10. tells Tracy to draw a circle with a specified radius.
- 11. command that tells Tracy to turn left.
- 14. command that tells Tracy to turn right.
- 18. total explanation of code in plain English.
- 19. i in range() initialize a loop.
Down
- 1. starts filling in drawn shapes.
- 2. stops Tracy from leaving a trail.
- 3. a value that can be either true or false.
- 6. stops filling in drawn shapes.
- 7. moves Tracy to a specified coordinate.
- 9. determines how quickly Tracy will move through commands.
- 12. Loop lets us repeat a code as long as something is true.
- 13. a message in your code that explains what’s going on.
- 15. Statement lets you ask a question to the program and only run if the answer is true.
- 16. changes Tracy’s trail color.
- 17. Down Design a method for breaking our program down into smaller parts.
- 18. has Tracy start drawing a trail.