Python Vocabulary Crossword

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Across
  1. 1. A Pygame function that updates the display screen.
  2. 2. A statement that runs only if a certain condition is met.
  3. 5. Symbols () used to group parts of code or pass arguments.
  4. 8. A collection of code that adds extra features to Python.
  5. 9. The Pygame window that shows graphics.
  6. 10. A four-sided shape drawn in Pygame.
  7. 14. A function that sets up Pygame before using it.
  8. 15. A keyword that flips a True value to False and vice versa.
  9. 16. Converting one data type into another.
  10. 18. A whole number with no decimal point.
  11. 20. A symbol that performs a calculation or comparison.
  12. 24. A color system using red, green, and blue values.
  13. 27. A symbol that compares two values, like > or ==.
  14. 29. Storing a value in a variable using =.
  15. 32. Changing a value from one data type to another.
  16. 34. A data type with only two values: True or False.
  17. 35. The area where a program displays text output.
  18. 38. A shape with two endpoints drawn in Pygame.
  19. 39. The kind of value a variable holds, like a number or text.
  20. 40. A round shape drawn in Pygame.
  21. 41. A keyword that checks if two conditions are both true.
  22. 42. A Boolean value meaning "yes" or "on."
  23. 44. A single instruction in a program.
  24. 46. A note in the code that the computer ignores.
  25. 48. The screen area where a Pygame program runs.
  26. 49. A primary color represented in Pygame using RGB.
  27. 51. A shortcut for "else if" in a conditional statement.
  28. 52. A library used to create games and graphics in Python.
  29. 54. A fixed value written directly in the code.
  30. 56. A smooth transition between colors.
  31. 57. A mistake in the code that prevents it from running.
Down
  1. 1. A reusable block of code that performs a task.
  2. 3. A primary color represented in Pygame using RGB.
  3. 4. Symbols {} used in some programming languages, but not common in Python.
  4. 6. A combination of values and operators that produces a result.
  5. 7. A value passed into a function when it is called.
  6. 11. A collection of values that cannot be changed.
  7. 12. A test that checks if something is true or false.
  8. 13. A symbol (.) used to access an object's functions or properties.
  9. 17. A Pygame object that represents a rectangle’s position and size.
  10. 18. A statement that checks if a condition is true before running code.
  11. 19. The part of an if statement that runs when the condition is true.
  12. 21. A sequence of characters enclosed in quotes.
  13. 22. The amount left over after division.
  14. 23. A number, text, or other data stored in a variable.
  15. 25. A primary color represented in Pygame using RGB.
  16. 26. The horizontal direction in a coordinate system.
  17. 28. The result that a program displays or returns.
  18. 30. A set of instructions that a computer follows.
  19. 31. A name that stores a value in a program.
  20. 33. A comment at the top of a program that describes the code.
  21. 36. The rules that define how code must be written.
  22. 37. An if statement inside another if statement.
  23. 43. A statement that runs if an if condition is false.
  24. 45. A tool used to write and edit code.
  25. 47. A Python module used to work with time and delays.
  26. 50. A Boolean value meaning "no" or "off."
  27. 51. An oval shape drawn in Pygame.
  28. 53. A Pygame module that allows drawing shapes.
  29. 55. The vertical direction in a coordinate system.