Across
- 1. A Pygame function that updates the display screen.
- 2. A statement that runs only if a certain condition is met.
- 5. Symbols () used to group parts of code or pass arguments.
- 8. A collection of code that adds extra features to Python.
- 9. The Pygame window that shows graphics.
- 10. A four-sided shape drawn in Pygame.
- 14. A function that sets up Pygame before using it.
- 15. A keyword that flips a True value to False and vice versa.
- 16. Converting one data type into another.
- 18. A whole number with no decimal point.
- 20. A symbol that performs a calculation or comparison.
- 24. A color system using red, green, and blue values.
- 27. A symbol that compares two values, like > or ==.
- 29. Storing a value in a variable using =.
- 32. Changing a value from one data type to another.
- 34. A data type with only two values: True or False.
- 35. The area where a program displays text output.
- 38. A shape with two endpoints drawn in Pygame.
- 39. The kind of value a variable holds, like a number or text.
- 40. A round shape drawn in Pygame.
- 41. A keyword that checks if two conditions are both true.
- 42. A Boolean value meaning "yes" or "on."
- 44. A single instruction in a program.
- 46. A note in the code that the computer ignores.
- 48. The screen area where a Pygame program runs.
- 49. A primary color represented in Pygame using RGB.
- 51. A shortcut for "else if" in a conditional statement.
- 52. A library used to create games and graphics in Python.
- 54. A fixed value written directly in the code.
- 56. A smooth transition between colors.
- 57. A mistake in the code that prevents it from running.
Down
- 1. A reusable block of code that performs a task.
- 3. A primary color represented in Pygame using RGB.
- 4. Symbols {} used in some programming languages, but not common in Python.
- 6. A combination of values and operators that produces a result.
- 7. A value passed into a function when it is called.
- 11. A collection of values that cannot be changed.
- 12. A test that checks if something is true or false.
- 13. A symbol (.) used to access an object's functions or properties.
- 17. A Pygame object that represents a rectangle’s position and size.
- 18. A statement that checks if a condition is true before running code.
- 19. The part of an if statement that runs when the condition is true.
- 21. A sequence of characters enclosed in quotes.
- 22. The amount left over after division.
- 23. A number, text, or other data stored in a variable.
- 25. A primary color represented in Pygame using RGB.
- 26. The horizontal direction in a coordinate system.
- 28. The result that a program displays or returns.
- 30. A set of instructions that a computer follows.
- 31. A name that stores a value in a program.
- 33. A comment at the top of a program that describes the code.
- 36. The rules that define how code must be written.
- 37. An if statement inside another if statement.
- 43. A statement that runs if an if condition is false.
- 45. A tool used to write and edit code.
- 47. A Python module used to work with time and delays.
- 50. A Boolean value meaning "no" or "off."
- 51. An oval shape drawn in Pygame.
- 53. A Pygame module that allows drawing shapes.
- 55. The vertical direction in a coordinate system.
