QFS First semester proficiency

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Across
  1. 3. a person's judgement of what is important in life
  2. 4. the outward aspect or look of something
  3. 7. a standard on which a judgement or decision may be based
  4. 8. purposes- to use in connection with a business, usually for profit
  5. 10. unknown authorship or origin
  6. 11. step planned efforts made to reach a specific goal
  7. 12. something that has been produced for the first time through the use of the imagination or of ingenious thinking and experiment the ability to create something new or the act of new process, product, or service.
  8. 13. simple object showing human workmanship as distinguished from a natural object
  9. 15. firm adherence to a code of moral values
  10. 18. citizenship-navigating the digital world safely, responsibly, and ethically
  11. 20. behavior of motivating people to act towards a common goal, attitude, or belief
  12. 22. expression-the look on one's face which is responsible for a vast percentage of nonverbal communication
  13. 23. a movement usually of the body or limbs that expresses or emphasizes an idea, sentiment, or attitude prioritize-to list or rate in order of importance or priority
  14. 24. learning learning style that involves completing physical activity
  15. 25. the exclusive legal right to reproduce, publish, sell, or distribute something such as written, musical, or artistic work criteria- standards on which a judgement or decision is made
  16. 26. a first full-scale and usually functional form of a new design of an invention.
Down
  1. 1. plan-a document that defines a business's objectives and strategies which usually includes a business summary, market research, and plan for execution.
  2. 2. one who is present but not taking part in a situation or event
  3. 5. brand the depiction and marketing of oneself, typically includes strengths and values as well as goal statements student success plan-an outline of action steps needed to achieve your goals
  4. 6. the use of imagination or original ideas or an individual's ability to create.
  5. 9. a constraining condition, agency, or force; a check
  6. 10. relating to or experienced through hearing
  7. 14. design process-a series of steps that engineers or innovators can apply to develop a solution to a problem. Entrepreneur-one who organizes, manages, and assumes the risks of a business or enterprise; one who owns his own business. Innovation-the introduction of something new.
  8. 16. research-the activity of gathering information to understand the needs of your customer
  9. 17. statement-a description of what an individual would like to accomplish in the future
  10. 19. a writing securing for a term of years the right to exclude others from making, using, or selling an invention.
  11. 21. the principles of conduct governing an individual or group