Across
- 3. the experience level of a player that comes from progressing in a game
- 5. the location in which a person respawns after they die
- 9. the time a player is not actively playing a game
- 12. an important part of some games that is what ultimately makes them competitive, such as racing games. Everybody tries to win
- 13. a term used to describe a game that is still in the process of being developed, and therefore not fully released
- 15. a playstyle in some games. This playstyle is highly disproved upon by most gamers and usually used by those with less skill. Also known as "turtling"
- 16. an essential within every game. This part of the game can make a person rage quit, but it is also what makes the game interesting
- 17. an overall idea or thought that a game or story is trying to present. It usually applies to stories. Also known as the "main idea"
- 19. a very broad term that suits any activity that has an objective and rules. This term is almost always considered fun
- 20. a source of many games that comes in a box of 52
Down
- 1. a term that describes a persons desire to do everything right/perfectly
- 2. something that represents the player "you" within a game
- 4. a term used to describe the neatness of something whether that be of your room or the plot of a game
- 5. a game mode that allows a person to do whatever he/she wants within a game
- 6. something that should make a person better as they continue to play games. It comes with time
- 7. a genre of a game where the main character has a gun
- 8. an essential part of most games that are not paid to win. (two words, ____ _____. No space)
- 10. a genre of a game in which a person uses strategy to try to complete objectives
- 11. a strategy of camping a location (typically a spawn location) to gain loot and levels through killing enemies
- 14. the subcategory of games that suits pretty much every game. three examples would be strategy, shooting, and racing
- 18. a type of game that involves celebration, such as a birthday