Across
- 2. builds the 3D static mesh
- 3. animation practice of using a skeleton to control a 3D character
- 5. surface representation of your model
- 6. made up of joints and handles so that animators can pose the model
- 9. act of connecting the static mesh to the digital skeleton
- 10. ____ joint - first joint you place
Down
- 1. branch of mechanics that studies the motion of a body or a system of bodies
- 4. Placing the skeleton is the ______ part of the rigging process
- 7. different parts of your rig each act as a ______
- 8. kinematics reverse process of forward kinematics