Quizlet

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Across
  1. 3. test your prototype solutions
  2. 4. a set of (often repeated) steps used to solve a problem
  3. 6. something that happens outside a program that the program can respond to (like a screen tap or mouse click)
  4. 7. learning more about your target audience
  5. 8. empathize, define, ideate, prototype, test
  6. 13. long-term memory even when the computer is turned off.
  7. 14. shows what your program will look like running on a micro:bit
  8. 16. A set of instructions that a computer can follow.
  9. 19. a self contained set of instructions for performing a specific task within a computer program.
  10. 20. random access memory
  11. 22. how a computer displays or communicates information
  12. 25. A framework for identifying problems, designing solutions, testing and refining
Down
  1. 1. A coding editor in Code Connection that lets you code with two programming languages: Block or JavaScript.
  2. 2. construct rough drafts or sketches of your ideas
  3. 5. brainstorm several possible creative solutions
  4. 9. A text-based programming language that uses letters, numbers, and symbols. It's one of the most popular programming languages in the world
  5. 10. A programming language found in editors—such as Microsoft MakeCode and Scratch—that uses different colored and shaped blocks that connect in a specific order to allow beginners to learn concepts without having to worry about syntax.
  6. 11. A handheld microcomputer with many inputs and outputs.
  7. 12. this is a chip inside the computer and it's how the computer transforms information
  8. 15. understand and identify your audience's problems or needs
  9. 17. how a computer takes in information from the world (keyboard, mouse, touchscreen)
  10. 18. how the computer remembers things
  11. 21. detailed outline or rough draft of a program. natural language and code.
  12. 23. where you will build your programs
  13. 24. part of a program that runs when a specific event happens