Across
- 1. What you came to the track hoping to do
- 4. What connects the horse to its ride
- 5. The little booklet that suddenly makes everyone an expert
- 8. What happens when the finish is too close to call
- 9. The horse that looks like it’s always late for an appointment
- 10. The little two-wheeled cart behind a harness horse
- 11. The reason you're suddenly very interested in Horse #4
- 12. Numbers that can make you feel like a genius—or a fool
- 13. Where the horses do their thing and dreams are made
- 14. Third place, but hey, it's still money!
- 16. The person responsible for getting the race underway
Down
- 1. The horse everyone suddenly claims they picked
- 2. Where every horse hopes to arrive first
- 3. The part of the bet everyone is waiting for
- 5. What you make when you think you've figured out the winner
- 6. Washington, PA’s home for racing, gaming, and a good time
- 7. The starting position for a horse
- 8. Second place—and still better than your horse finishing last
- 13. A horse that prefers a two-beat dance
- 15. The rider who somehow makes sitting on a speeding horse look easy
