Across
- 5. A stimuli that causes a response
- 6. Sequence of actions to solve a problem
- 8. Action during runtime that triggers response
- 9. Coding that creates pictures or art
- 10. A set of program instructions
- 12. A response that comes after taking info
- 13. Component - used to be pressed
- 14. A storage of information that is unknown
- 15. Identify errors and fix them
- 17. List of actions to carry a task
Down
- 1. Uses conditional statements for True or False
- 2. Function you can use like Canvas, button, etc.
- 3. Program to execute tasks
- 4. Process that does a specific task
- 7. Manages complexity and hides detail
- 11. View in coding that allows components
- 16. Coding that is simple and in a block
