Across
- 2. — Arthur’s nickname
- 3. — Animal Wart encounters
- 5. — Hunting bird Wart turns into
- 7. — The wizard who teaches Wart
- 9. — The future king
- 12. — What Arthur becomes
- 14. — Activity with hawks and dogs
- 15. — Merlin’s special power
- 17. — Object pulled from the stone
- 18. — Where the sword is stuck
- 20. — Merlin’s pet (Archimedes)
Down
- 1. — Symbol of being king
- 4. — One animal Wart becomes
- 6. — Warrior in armor
- 8. — Another animal Wart becomes
- 10. — What Merlin does
- 11. — What Merlin teaches
- 13. — Place where Wart has adventures
- 16. — Where knights and royalty live
- 19. — What Arthur is at the start
