Across
- 3. Binary digit 1 or 0
- 5. Up to 32 bit system to code the character set of a computer
- 8. When a number becomes too large to fit into one byte
- 9. Four bits or half a byte
- 10. 7/8 bit system to code the character set of a computer
- 11. 1024 kilobytes
- 14. Information about the image data that allows the computer to recreate the image
- 15. The number of times the sound is sampled per second
- 17. The base 16 number system
- 18. 1024 gigabytes
- 20. This is the part of the instruction that tells the CPU what to apply the operation to
- 22. Special fast access part of the CPU that stores data in use by the CPU
- 23. A location in main memory used to store data or instructions
- 24. The concentration of pixels
Down
- 1. The smallest element of an image - they are the dots that make the image onscreen
- 2. A system of numbers using ten digits
- 4. The space available for each sample
- 6. The number of bits used for each pixel or dot - the more bits the more colours can be represented
- 7. 1024 bytes
- 12. 1024 megabytes
- 13. The characters available to a computer
- 16. This is the part of the instruction that tells the CPU what to do
- 19. 8 bits
- 21. Refers to continuously changing values
