Review Vocab 1

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Across
  1. 2. - a programmer-defined blueprint from which objects are created
  2. 5. - a characteristic of an object
  3. 6. - consists of the class keyword and the name of the class
  4. 7. - a collection of programming commands
  5. 9. - an instance of a class
  6. 11. - an approach to creating and using models of physical or imagined objects
  7. 12. type - the format of the data that can be stored in a variable
  8. 13. - the rules for how a programmer must write code for a computer to understand
  9. 14. - the attributes of an object that are represented by its instance variables
  10. 15. - a variable declared and accessible within a specific block of code
  11. 18. - defining two or more constructors or methods with the same name but different signatures
  12. 19. - the value to be passed to a constructor or method
  13. 20. - giving a name and data type to a variable
Down
  1. 1. - copying the value of the actual parameter to the constructor's formal parameter
  2. 3. - a constructor that has a specific number of arguments to be passed to assign values to an object's instance variables
  3. 4. - an action that an object can perform
  4. 8. - a text note to explain or annotate the code and is ignored when the program is run
  5. 10. - the value to assign to the formal parameter
  6. 16. - a container that stores a value in memory
  7. 17. - a mistake in the code that does not follow a programming language's syntax