Review Vocab 1

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Across
  1. 3. - an instance of a class
  2. 4. - the value to assign to the formal parameter
  3. 6. - an error that occurs when an operation makes an integer value greater than its maximum
  4. 10. - to decrease a value by one
  5. 11. - a characteristic of an object
  6. 12. - a constructor that has a specific number of arguments to be passed to assign values to an object's instance variables
  7. 14. - a collection of programming commands
  8. 17. - defining two or more constructors or methods with the same name but different signatures
  9. 18. - the value to be passed to a constructor or method
  10. 20. - the process of automatically converting a primitive type value into an object of the corresponding wrapper class
  11. 22. - a variable declared and accessible within a specific block of code
  12. 24. - an action that an object can perform
  13. 25. - to increase a value by one
Down
  1. 1. - an approach to creating and using models of physical or imagined objects
  2. 2. - the format of the data that can be stored in a variable
  3. 5. - the attributes of an object that are represented by its instance variables
  4. 7. - a container that stores a value in memory
  5. 8. - a mistake in the code that does not follow a programming language's syntax
  6. 9. - giving a name and data type to a variable
  7. 13. - copying the value of the actual parameter to the constructor's formal parameter
  8. 14. - the rules for how a programmer must write code for a computer to understand
  9. 15. - a text note to explain or annotate the code and is ignored when the program is run
  10. 16. control variable - a variable that is changed by a constant value and determines the end of a loop
  11. 19. - a programmer-defined blueprint from which objects are created
  12. 21. - automatically converting an object of a wrapper class to its corresponding primitive type
  13. 23. - consists of the class keyword and the name of the class